mooband

imageIf we’ve learned one thing on this site, it’s this: if it’s a computer, big or small, someone’s going to find a way to make music. The iPod / iPhone, with their Mac OS-derived software guts and a multi-touch interface, are no exception — with or without Apple’s blessing. Here’s a look at what people are doing, including some apps you can download right now, and where this might go musically, whether it’s just a couple of fun toys or trying to make that pretty pocket device an instrument.

Background

There’s no question what makes the iPod Touch and iPhone significant: they are tiny, palm-sized Macs, running all the stuff that makes a Mac a Mac — Cocoa, of course, but even music-specific stuff like Core Audio and Audio Units. (For more details, have a look at the WWDC session highlights spotted by Palm Sounds, all of interest to audio specifically. It could easily be mistaken for desktop development. The Unity 3D game engine is on its way, too.) And even if you’re not planning on picking up mobile Apple hardware, this says something about the rapidly-advancing direction of mobile computing. There was a lot of talk about mobile convergence in the 90s and early years of this decade, but now it’s here.

Of course, there are strings attached. Apple was in no rush to get an official SDK and firmware out to developers, relenting only this year. And it strikes me as I see iPhones on the go that the coolest stuff is happening using "jailbreaked" phones — phones specifically hacked to get around Apple’s requirements. Even when Apple goes official, that’s likely to continue: Apple has placed some arguably onerous restrictions on development. Software has to be Apple-approved and sold via iTunes, and basic capabilities like multitasking are a no-no. Someone’s just called? Great. Your app just quit. (Bizarrely, even extremely low-end phones are willing to multitask, but not Apple’s far-superior hardware.) Whatever arguments you may make for Apple’s approach, my guess is the hard-core iPhone/Touch owner will remain outlaws to get the full capability out of their device.

Also, despite some common elements, the implementations of APIs on the mobile devices are not as complete as on desktop Mac OS. Chad from miniMusic tells PalmSounds that some features currently available in Core Audio on the desktop are missing on mobile — at least for now.

Then there’s the fact that the major Apple strength is Cocoa and Mac-based development — meaning I remain curious about what the Windows and Linux camps will do in this space, particularly Linux. Those folks do have a major, uphill battle to match Apple’s achievement here in terms of software. One would think, though, that Linux should have a bit of an edge because its comparative modularity, whereas Mac OS X was designed solely as a desktop OS — though mobile development is hard, either way.

For Mac-based development, though, iPhone and iPod Touch are here now (always a major advantage in technology). Its full-fledged Mac roots have led to the fanciful image at right and some heated discussion on CDM’s forums earlier this spring. But let’s have a look and what’s here now for the iThings, like MooCowMusic’s Band app (pictured, top).

Music Tools and Toys for Touchable Apples

Because of the small size of the iPod Touch / iPhone — and the relatively large size of your fingers — many of the pocketable music apps tend in the toy direction, but they’re fun toys, nonetheless. Moo-Cow-Music has made a splash with its various apps. Its band app features a full set of multi-touch instruments, recording and playback, and a metronome. It certainly could work nicely as a sketchpad, and you can build your own instruments by making your own samples, images, and describing the combination of the two using a simple text file definition file. It’s not available as I write this, but is promised in donation-supported form soon.

Moo-Cow Music Band [via Palm Sounds]

Some of their other apps (modules within Band, basically) are available for free download once you’ve jailbroken your device; check out the main Moo-Cow page for the selection, and see their forums for the latest.

mixmeister

Also in the toy category, MixMeister Scratch is an upcoming (unreleased) app for scratching on top of songs on your iPod Touch / iPhone. Unfortunately, it seems this is really a toy — it only supports preset scratching sounds, not scratching the actual tune (which seems like it’d be more fun, even if it weren’t a serious scratch tool).

MixMeister Scratch

image

Far more fun: BeatPhone, as covered previously here, has a set of pads for playing samples, with some very cool features planned. Check out the project page.

image

For guitarists, there’s PocketGuitar (found on onetonnemusic, the blog of CDM’s graphic designer and "brand identity maestro" Nat).

Real Music Made with iPhone + Touch

Okay, so enough of the toys — can you make compelling music with an iPod Touch or iPhone? Whether it’d be your first choice or not, the answer is already demonstrably yes. (And that means we get to look at still more toys and tools…)

airguitar

Coder kasatani has put together a brilliant video on his blog. There seems to be something about Japanese culture that encourages artists to be musical with miniature electronics and simple elements; I always find it aesthetically refreshing.

Japanese-speaking readers, if you can translate more of what I’m seeing here, I’d much appreciate it! The video itself seems not to be embeddable, so have a look below — and dig all the lovely flying Japanese text.

Musical demo using a suite of iPhone/iPod Touch Apps [Hatena::Diary blog]

Pocket Guitar @ Google Code

See also ModMyiFone.com which has a ridiculous number of apps, including many of the ones in this video

Via Ars Technica

The highlight of this for me is the accelerometer-controlled modulation in the synth, which also has a step sequencer built in:

roventskij.net

image

The other well-known iPhone musicians are iBand, who have gained notoriety via YouTube as an ensemble of mobile Apple gadgets. Here’s an example of their videos, featuring music made entirely on iPhones (plus one iPod Touch), again via the awesome Palm Sounds.

I’m not sure what’s up with those fingerless gloves. I guess it’s, uh, cold where they are or something?

More Resources

It’s funny: while Apple crows about quality control and why they have to control their SDK and application distribution, an alternative, underground core of developers continues to offer strange and wonderful apps via a more democratic method — for those willing to hack their devices. (We’re no strangers to this phenomenon, having seen For more on what’s happening, be sure to check out:

Palm Sounds, the awesome blog that covers not only Apple’s mobiles but Palm, Windows, our personal favorite Nintendo DS, and other platforms. (I’m telling you, those full-featured Linux phones can’t be far around the corner.)

The iPhone SDK: APIs Apple Didn’t Want You to Know About [Jonathan Zdziarski for O’Reilly ONLamp.com]

iPhone: Open SDK vs Closed SDK by Erica Sadun for O’Reilly digitalmedia really says it all in the headline.

If you’re ready to jump in head-first, Zdziarski has literally written the book on "open" development for iPhone:

iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

For using the iPhone as a controller, see my latest summary on CDMotion, where we’ve been tailing the iPhone-addicted artificial eyes:

iPod / iPhone Touch as Visualist Controller

And if you don’t have the cash for an iPhone, there’s always this route. Listen to the fidelity of that sound, man. So organic.

35 responses to “iPod Touch/iPhone for Music Round-up”

  1. RichardL says:

    Thanks Peter.

    Great report.

  2. Anthony Bowyer-Lowe says:

    I'm the operator with my pocket calculator.

  3. Tim says:

    the mighty cybob & his ipod touch controller…

    http://www.youtube.com/watch?v=ELvy2JASb6c

    This video shows my DJ application, Kombine BeatHarvester, being controlled by a Monome 128 and an iPod Touch running akaRemote. These devices send Open Sound Control messages back to KBH (which has been made in SuperCollider). The following features are demonstrated: track browsing and selection, deck loading, random access, reverse, looping, skipping, granular fx, frequency shifting, filter, stuttering, repeating, delay, comb delay. The crossfader and mixing of tracks is demonstrated on the following vid: http://www.youtube.com/watch?v=kNvw-L...

  4. Joshua Bogart says:

    RADTASTICAL!!

  5. freddy says:

    Ho hum. These apps are neither strange nor particularly wonderful. Loop based playback in most cases. The tilt modulation was semi-unique, but the rest seem awfully gimmicky.

  6. Pedant says:

    <cite>Then there’s the fact that the major Apple strength is Cocoa and Mac-based development — meaning I remain curious about what the Windows and Linux camps will do in this space, particularly Linux. Those folks do have a major, uphill battle to match Apple’s achievement here in terms of software.</cite>

    Don't forget that Windows Mobile already has great developer tools — there's a mobile .net Framework that makes development easy, and Visual Studio is a more mature (to put it politely) IDE. Another thing about Windows Mobile is that it's possible to write C++ apps for a Win32-like API if you don't want to use another framework tied to a particular language.

    On the Linux side, it's a bit more fragmented, but consider that Google also did a great job with developer tools for Android. And one plus here is that it's cross-platform, making use of the open-source Eclipse IDE.

    I wouldn't say Apple is ahead in developer tools, but they have done a good job with what's available right now.

  7. […] Create Digital Music has a great round up of iPhone and iPod Touch music applications that are currently available. As an iPhone user I’m quite excited about having some music making tool that I can play with whilst on the move. A multi touch interface as opposed to a single touch interface also makes for much more interesting possibilities as seen in some of the clips over at CDM. Of course there are lots of fun toy apps but there also people making real music. My dream app would be a patchable modular synthesizer just like the Korg DS10 coming soon for the Nintendo DS. […]

  8. […] Create Digital Music » iPod Touch/iPhone for Music Round-up – a look at what people are doing, including some apps you can download right now, and where this […]

  9. […] iPod Touch/iPhone for Music Round-up. Una impresionante lista de aplicaciones para crear música con tu iPod Touch/iPhone. […]

  10. […] Peter Kim, do Create Digital, fez um post bem legal com muitas algumas das ferramentas musicais que já desenvolveram para iPhone e iPod Touch e […]

  11. […] our iPhone/iPod touch music tool round-up from earlier this week for other goodies to load up on your device. To me, the iPod touch is the […]

  12. […] Audio, iPod Family, Multimedia, iPhone Peter Kirn over at Create Digital Music has posted a great round-up of all the tools people have put together to make music with the iPod Touch and iPhone. The post […]

  13. TheCragon says:

    "I’m telling you, those full-featured Linux phones can’t be far around the corner."

    What about the Nokia N810? 800 x 480 Touchscreen, WLAN, Linux based… I think this should be very interesting platform for music aplications.

  14. Peter Kirn says:

    @TheCragon: good point. In fact, that may be LITERALLY around the corner from me right now, at J&R Electronics by City Hall Manhattan. 😉

  15. Hello, I am the author of iPhoneSynth, and i just recently released a TR-909 inspired drum machine for the iPhone. Check it out 😀
    http://roventskij.net/index.php?page=3

  16. […] been a hotbed for development, thanks to sharing development frameworks with the Mac. That led our iPod/iPhone software round-up to be bursting with good stuff. But lacking a final SDK from Apple, many of the options were, […]

  17. […] prove to be massive hits with mainstream audiences, not just “pro audio” audiences. See our round-up of iPhone/iPod Touch music apps for a glimpse of what this can look like. Band, a set of software instruments, made an […]

  18. […] Digital Music has a fantastic round-up of music tools for the iPhone, including Band by Cow […]

  19. […] for the link to our music round-up, Hack-a-Day. (With more stuff coming out, I may have to update that soon.) Of course, if this gets […]

  20. […] el sitio Create Digital Music reseña una buena cantidad de desarrollos pensados para hacer música con el […]

  21. […] do. You could use it as a WiFi Voip phone, a simple web pad, run an NES emulator, use it as a musical instrument, or build an army of […]

  22. tb says:

    anyone has a source to get band? since they slept with apple the app diseapeared from installer.app 🙁

  23. James says:

    Would it be possible to make an iPhone emulator and use these apps with a touchpad? Maybe it's just wishfull thinking 🙁

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  25. […] did see one accelerometer-controlled synth in the form of iPhone Synth, as spotted in our iPhone round-up. That isn’t an official App Store app (yet, at least), but it’ll be interesting to see […]

  26. […] did see one accelerometer-controlled synth in the form of iPhone Synth, as spotted in our iPhone round-up. That isn’t an official App Store app (yet, at least), but it’ll be interesting to see […]

  27. […] been a hotbed for development, thanks to sharing development frameworks with the Mac. That led our iPod/iPhone software round-up to be bursting with good stuff. But lacking a final SDK from Apple, many of the options were, […]

  28. […]   Create Digital Music » iPod Touch/iPhone for Music Round-up shows an extraordinary range of music performance software coming out for the iPhone and iPod […]

  29. sah says:

    these apps have been in the market for a long time. I doubt if its any competition to pc-based music production

  30. XnT says:

    I don't like instrument-like interface too much. I think real music composition is better, since it expands your possibilities. That's the reason why I use Maestro, have you checked it out? It's easy to use, though. Drag and drop, sharps, flats, BPM modification, save, load, share… The last 3 features uses MusicXML (standards-compliant applications are the best ones IMHO).

    It's just $0.99 and updates and upgrades are included =) .

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